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This zone currently has 1 safe SCPs contained there, SCP-294, which is used for nourishment purpose. The 3rd zone is the Entrance, where most of the scientists resides at. Here you can contain SCP-106, as it is needed to achieve one of Gate A's ending, and also a more safer escape. The next zone after the Light Containment Zone, is the Heavy Containment Zone. It contains SCPs that are not necessarily harmfull. There's 4 levels in the facility, the first is the Light Containment Zone, which is where the Player starts. The scientist announces a lock down for the whole facility, warning the site of multiple Euclid and Keter containment breaches. Trying to survive the horror of the containment breach, D-9341 (the Player) will encounter many different SCPs. His voice will be cut off after saying the door controls are not working as intended and the room will black out, flickering back on when SCP-173 kills the 2 Class-Ds. Once inside, the chamber door will close, but will mysteriously open later. The Scientist will tell them to enter the containment chamber and approach SCP-173. As 9341 arrives, there are two other D-Class personnel. After picking up a document containing details of an "exciting one month-working period" in a top secret facility, a Guard opens up the cell and tells 9341 to come out and perform a test with SCP-173. The game starts out with D-9341, a D-Class personnel, in his cell. WARNING: The following may contain spoilers about the game.